Bret
Victor’s talk about “Drawing
Dynamic Visualizations” (via Stilkov)
inspired me to go a little further on design thinking. Not in particular
because of his amazing visualizations but rather his quote of Alan Kay
referencing Jaques Hadamard, who did a survey amongst great mathematicians what
kind of tools they use. In this study
Hadamard found that only a few of them “claimed
to use mathematical symbology at all […] they did it mostly in imagery or
figurative terms”.
Alan Kay in Bret Victor's Talk |
I am
sometimes surprised to see hardcode-science-educated colleagues struggle when I
apply techniques and methods learnt in design and architecture school.
Sometimes even simple brainstorming seems to disqualify me as proper nerd peer.
This also applies to systems or enterprise architecture when I draw systems in
the size according to the importance of their interfaces on the whiteboard,
print out code to show its asymmetries or refuse to include technical layering
in early system drafts (in the end it’s all indirection).
Design
Thinking is everything but new – d.school
has shaping it for a while. But via the organizational implications mobile is
putting upon enterprises, it’s entering the world of technology architecture
rapidly. Agencies like R/GA, Frog
or recently-Accenture-acquired Fjord
take giant steps towards the convergence of innovative service and product
design with technology. What they call “functional integration” is often coined
an ecosystem in the technology world. It gets more interesting though if we ask
why this integration has not reached all the platforms we know of. Apple is
usually considered one of the best ecosystems – yet, its technical platforms
are surprisingly heterogeneous and task-based, you could argue skeuomorphic in the way they act. Android and Windows 8 are much more “flow-based”, trying
to support an externally planned long-running activity
through multiple
channels. In a way, they are more technical – but then again, in the
long-term, they might very well bring the benefits of good design: a product
that is unobtrusive, long-lasting, essential and pure.
Our
architectures must become like good design, like an unobtrusive ecosystem that
shaped the components living in it. As Triarchy
writes:
“Deleuze and Guattari talking about the structural and genetic aspects of organisations and the need to consider the shape of the formed organisation on the structural plane as well as the evolution of the formed organisation on the genetic plane. This echoes the debate about whether to prioritise structures or processes in management. For D and G, it's necessary to do both.”
Or as
Bjarne Stroustrip, again quoted by
Bret Victor, said: “A lot of thinking about
software development is focused on the group, the team, the company”. Evolution,
i.e. predators, are important in emergent, especially in agile, iterative
systems. However, systems don’t end in themselves; they need to fulfill a
purpose. In a world where all kinds of systems are possible, design thinking
can find this purpose.
UPDATE: A good write up on why design thinking is a discipline, not a process: http://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next
UPDATE: A good write up on why design thinking is a discipline, not a process: http://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next
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